The free 3D suite can now pull a Gaussian splat capture straight in from PLY, SPZ, or glTF, store it as a point cloud, and render it in EEVEE, Cycles, or Workbench — no third-party add-on required. It cannot export splats yet.
2026-11-10 · by Moe Ameen
Blender 5.3, the free and open-source 3D suite, was released on November 10, 2026. Its headline addition is native support for Gaussian splats — the point-based representation used to reconstruct photoreal 3D scenes from a set of photos or a video pass of a real place or object. Until now, bringing a splat into Blender required a third-party add-on; in 5.3 it is built in. You can import a capture from a PLY, SPZ, or glTF file, where it lands as a point cloud with a dedicated splat type, and render it in Workbench (solid mode), EEVEE, or Cycles.
Under the hood the splat carries new attributes — scale, rotation, base radiance with opacity, and spherical-harmonics coefficients — and can be processed with Geometry Nodes like any other Blender data. Basic relighting is possible by swapping the Emission node for a Diffuse BSDF, and the Blender developers note that render performance is still being optimized. The significant limitation for now: there is no export. A splat you bring into 5.3 can be rendered but not written back out as a splat, so Blender is the end of that pipeline rather than a round-trip step.
The rest of the release is a broad one. Cycles gains Dispersion on the Principled BSDF for rainbow effects in glass and gems, plus a DLSS 4.5 Ray Reconstruction denoiser; EEVEE adds panoramic camera rendering and new material-lighting nodes; the compositor gets a Scene Effects stack with built-in Bloom, Chromatic Aberration, Film Grain, and Vignette; and the Video Sequencer adds ripple editing, a rewritten Blade tool, and initial OpenTimelineIO support. Specific capabilities and requirements are set by the Blender project and evolve between versions, so confirm current details in the official release notes.
A rendered splat flythrough is one of the most natural short-form hooks there is — a smooth camera gliding through a photoreal room or around a product reads as premium the instant it hits a feed. But Blender hands you a single MP4, and a single MP4 is not a content week. That final stretch, from render to a full on-brand spread across every platform, is where [Kompozy](/) picks up.
Drop the flythrough into Quick Ingest and Kompozy fans it out: [Clipped Shorts](/glossary/clipped-short) reframed to vertical and captioned for TikTok, Reels, and Shorts; a [Persona Short](/glossary/persona-shorts) where a face-locked avatar narrates what the scene is and how it was captured; brand-exact [Carousel Posts](/glossary/hyperframes) pulling the strongest frames; and a blog walkthrough plus a newsletter from the same source — every piece held to one voice by your [Persona Brief](/glossary/persona-brief). Then [Autopilot](/glossary/autopilot) schedules and publishes across the eight social platforms plus blog and email behind a per-post review gate, starting at $199/mo. Blender's job ends at the render; Kompozy's begins there, turning one splat pass into a week of posts.
November 10, 2026. Blender is free and open-source under the GNU GPL, so the release — including native Gaussian splat support — is available to everyone at no cost from blender.org.
No. Version 5.3 can import and render Gaussian splats but does not export them yet. A splat you bring in can be rendered in Workbench, EEVEE, or Cycles, but it cannot be written back out as a splat file.
PLY, SPZ, and glTF. The capture lands as a point cloud with a dedicated splat type carrying scale, rotation, base radiance with opacity, and spherical-harmonics attributes, and can be processed with Geometry Nodes.
Not in 5.3 — import and rendering are now native. Earlier Blender versions required a third-party add-on to work with splats at all.